Thursday, April 1, 2010

Namco Bandai Unveil Animal Kaiser Version 3

IAHGames’ Animal Kaiser Fiesta 2010
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Part of the reason they were there was to catch a special guest appearance by Akihiki Arai, producer of the Animal Kaiser series of games, who was unveiling Animal Kaiser Version 3. the newest edition of the game, which will be hitting Singapore arcades @ April2010


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Version 3 Revealed!


Exclusive Interview with Mr Arai

Gameaxis official caught up with Akihiki Arai, Producer of Animal Kaiser, to ask him more about the game.We had use "GAX" to represent Gameaxis official.


GAX:
Animal Kaiser is aimed at younger children. Does it have any educational value?

Arai:
We try to combine education with fun. All of the Animal Cards are real animals, each one has its name, as well as where it comes from and some information about it. If you can build up an entire set of cards, it will be a bit like an encyclopedia. We tried to bring entertainment to education.



GAX:
What are the differences between the different versions? Are the cards compatible with all versions?

Arai:
Yes all versions can use the same cards. The main difference was that we added new, more complex creatures with each version. In Version 1, we tried to keep it simple and use only creatures young children will recognize like lions and pandas. In version 2 we added more unusual creatures like the Scorpion. Version 3 has the Tarantula creature type, which also has its own unique attack, in that it uses Venom.



GAX:
How much strategy is involved in Animal Kaiser?

Arai:
Not that much. It’s a simple game. There is strategy in which cards you pick to battle with, but it’s a children’s game so the skill level is quite low. It’s more about how lucky you are, but I think that appeals to children.



GAX:
What’s your favorite creature from the game?

Arai:
In the game, I like the Orangutan because he’s smart. He uses a remote control to perform attacks, and he uses his brain, not just brute power like some of the other creatures – he has really enjoyable moves. It’s not in the game yet, but I also like the Giraffe. We wanted to put him in the game, but because he’s so tall we’ve had problems with his head getting cut off by the top of the screen! We have to work that one out.



GAX:
Do you have any tips you want to share with players?

Arai:
Yes! To get the most enjoyment out of the game, when you strike the button, you must wish to win! (laughs)


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Akihiki Arai, Producer on Animal Kaiser, third from right

source:http://gameaxis.com

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